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1. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Proposed Solution Step 1 - Allow broadcast to warp target. Step 2 - Allow each pilot to set their warp-speed (up to ship max), in the HUD. Outcome : Interaction goes up
Everyone has to be on their toes
If all goes well, ever...
- by Quiggle Queue - at 2015.06.18 14:59:50
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2. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
CCP Larrikin wrote: This is a great suggestion. Building on it - allowing fleet warping to WH probe results could also work. There are a couple of questions we'd like to thrash out and get more feedback on relating to power projection in WH sp...
- by Quiggle Queue - at 2015.06.11 23:58:01
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3. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
We could return to the game as it was prior to "Warp to Zero" too, but that would be a step backwards, so is this.
- by Quiggle Queue - at 2015.06.11 23:44:35
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4. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Tatsuj Khan wrote: Devs: Many comments above described how pilots in w-space uses wormholes to move from system to system, and corporate WH BMs are what fleets use to move from system to system. Corp BMs allow wormhole fleets to move similar t...
- by Quiggle Queue - at 2015.06.11 23:38:57
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5. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
CCP Larrikin wrote: Both of these points are solid. Corbexx brought these up while we where talking to the CSM about the change. Regarding slowing down the speed of sites, given the potential profitability of wormhole space, we don't consider ...
- by Quiggle Queue - at 2015.06.11 23:27:11
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6. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Syndra Silverwolf wrote: Teebeutel wrote: I dont see the problem that a lot of people seem to see for wormhole fleets, using corp bookmarks and having fleet members warp to those individually should do just fine. Not only do you have to h...
- by Quiggle Queue - at 2015.06.11 22:59:08
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7. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Iyokus Patrouette wrote: Combining this change with the warp speed changes i think the amount of frigates and destroyers landing and getting blapped while Logistics and other heavier assets are still dreaming about landing on grid is going to b...
- by Quiggle Queue - at 2015.06.11 22:56:25
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8. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
DaReaper wrote: Bienator II wrote: Altrue wrote: Doing this without implementing alliance bookmarks first is a huge mistake. I beg you to reconsider. how would that help? you can't warp a fleet of corpmates to corp bookmarks either afte...
- by Quiggle Queue - at 2015.06.11 22:55:28
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9. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Even if we all have a known corp bookmark populated, we cannot throttle our warp-speed to match our fleet mates, even if we all manually warp ourselves.
- by Quiggle Queue - at 2015.06.11 22:53:54
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10. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
I'm getting ready to macro a teamspeak recording of a voice saying.... THREE, TWO, ONE.... WARP!
- by Quiggle Queue - at 2015.06.11 22:51:04
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11. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
What if null-sec fleets could no longer fleet warp to stargates? The scattered arrival on gates would really hurt the gameplay of fleets navigating systems. It would be silly to do that right? Thats what you are doing to do to wormholers if we ca...
- by Quiggle Queue - at 2015.06.11 22:44:36
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